It's The Pentagon's World, We Just Live In It
It's gotten to the point where american military forces have absolutely nothing to do with protecting the country and the people. Their mission is to secure resources for corporations and ultimately, to protect the government from the people. We've become the enemy that needs to be defeated for them to have free rein accomplish this mission. So they're using our tax dollars to fund efforts to control us.
The Pentagon propaganda plan to win hearts and minds—of Americans
"It wasn’t a good day for the Department of Defense when Stars and Stripes scooped the Pentagon’s secret scheme to profile journalists covering the war. Seems that the Rendon Group—the tyrannosaurus rex of military public-relations contractors—was getting paid to weed out reporters who did not fit the command’s ideal of tractability.
The Army and Rendon have vociferously denied that embed requests were being held up on this basis, despite subsequent revelations of two confirmed cases to the contrary and reports by individual journalists who obtained their Rendon-generated profiles.
Seeing an exposé of these practices was akin to spotting a tiny glitch in the virtual-reality world of “The Matrix” and getting a glimpse of the reality underneath. What lies beneath here is a powerful engine that propels our war machine. This Matrix is the construct of military “Strategic Communications,” a rubric that covers everything from military public affairs to public diplomacy to information operations. “Info ops” (IO) in turn include battlefield intelligence, some forms of electronic warfare, psychological operations (PSYOPS), military deception, and anything in these broad areas that serves to sell, manage, and manipulate the preferred messaging of the military."
"“It’s become its own industry,” Pelton adds. “It’s crossed the line from countering propaganda and allowing access to shaping propaganda and shaping what journalists do. It’s a monstrous system of controlling bits of information and misleading people,” and despite anti-propaganda laws and compartmentalization, the mission and the message are the same overseas and stateside."
$100,000,000 to plant false stories in the media
"America's Army" Recruitment Video Game Cost Taxpayers $33M
probably Detroit
"The U.S. Army cost the taxpayer $32.8 million in developing the online videogame America’s Army, a recruitment tool, according to GameSpot."
But catch the irony about how the game is played:
"The "enemy" fighters are actually other players, who through a software trick are all playing as U.S. soldiers. None of the players realize they appear as the enemy to the others—or that they are being subjected to what arguably amounts to friendly fire."
The Pentagon propaganda plan to win hearts and minds—of Americans
"It wasn’t a good day for the Department of Defense when Stars and Stripes scooped the Pentagon’s secret scheme to profile journalists covering the war. Seems that the Rendon Group—the tyrannosaurus rex of military public-relations contractors—was getting paid to weed out reporters who did not fit the command’s ideal of tractability.
The Army and Rendon have vociferously denied that embed requests were being held up on this basis, despite subsequent revelations of two confirmed cases to the contrary and reports by individual journalists who obtained their Rendon-generated profiles.
Seeing an exposé of these practices was akin to spotting a tiny glitch in the virtual-reality world of “The Matrix” and getting a glimpse of the reality underneath. What lies beneath here is a powerful engine that propels our war machine. This Matrix is the construct of military “Strategic Communications,” a rubric that covers everything from military public affairs to public diplomacy to information operations. “Info ops” (IO) in turn include battlefield intelligence, some forms of electronic warfare, psychological operations (PSYOPS), military deception, and anything in these broad areas that serves to sell, manage, and manipulate the preferred messaging of the military."
"“It’s become its own industry,” Pelton adds. “It’s crossed the line from countering propaganda and allowing access to shaping propaganda and shaping what journalists do. It’s a monstrous system of controlling bits of information and misleading people,” and despite anti-propaganda laws and compartmentalization, the mission and the message are the same overseas and stateside."
$100,000,000 to plant false stories in the media
"America's Army" Recruitment Video Game Cost Taxpayers $33M
probably Detroit
"The U.S. Army cost the taxpayer $32.8 million in developing the online videogame America’s Army, a recruitment tool, according to GameSpot."
But catch the irony about how the game is played:
"The "enemy" fighters are actually other players, who through a software trick are all playing as U.S. soldiers. None of the players realize they appear as the enemy to the others—or that they are being subjected to what arguably amounts to friendly fire."
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